Adventures in Ronaria

A disturbance on the road

Upon closer inspection, the party realizes that this is not a horse, it’s a unicorn. Arrrkbar flies forward ahead of the group, swoops down, and lands a solid blow to the leader of the Ragnokian raiders pursuing the unicorn.

The barbarian drops to the ground then gets trampled by the unicorn, who deals him a serious wound.

Soon Quarlito, Emmereal and Salazar catch up.

The barbarian party attempts to dispose of them, but our heroes prevail. The unicorn, however does not, while two of the raiders escape into the forest.

As the driver and other passengers drag the bodies back to the wagon, the party is tasked with burying the unicorn.

Suspecting that the horn has great value, Quarlito and his half brother Emmereal cut it off.

Later that evening, the group arrives to Tropez and are greeted by Naverdeep Rothman.

Arrrkbar, having no work permit, but possessing a letter of recommendation for his bravery earlier that day, is tasked to janitorial duties for the guards corps stationed in Tropez.

The Road to Tropez

You find yourselves in a covered wagon, travelling on the backroads to Tropez for your new job. Spring is around the corner and the Tropez Garden Inn and Retreat is staffing up for the busy season. In Tropez, the breeze is always refreshing, the air is pure and the experience is luxurious. The who’s who of Gildan and aristocracy from afar frequent this resort town known for its Hot Springs and Baths, and the soothing pink and turquoise Tropez salts. The buildings are made with beautiful sandstone and decorated with white marble. The lush gardens contain rare flowers and plants from around the world. Tropez simply is paradise, for those who can afford it.

As you look around the wagon, you realize how far you are from the life of luxury you’ll be catering to. When’s the last time you’ve even bathed? Are those crabs you feel moving around your pants? Whatever it is, it’s itchy. Maybe this job will be a stepping stone to something better. You’ve always wanted something better. Thank god you were able to get a worker’s permit (one party member has no permit). Without it, you’d be back to where you were before: no job, no money, no prospects.

Yep, put in your hours, keep you head down and you’ll do just fine.

As you’re thinking about this, your wagon is passed by a beautiful chariot of carved wood pulled by four strong white horses. In the chariot, you see 2 beautiful women, a young man and an older gentleman of flamboyant attire. They seem to be having a wonderful time.

“He used to be a dirty pirate. Look at him now” says the old halfling sitting next to you. “I see him every year in Tropez. I’ve been cleaning rooms there for 45 years. I remember the first time he arrived. The regulars showed disdain for this strange looking new member, that is until he started throwing lavish parties with extravagant wines, exotic fruits and strange delicacies. I swear I’ve seen them eating pickled snake’s heads. They even roasted a baby dragon once. I tell you, these rich folk… they think they can do whatever they want. And once you’re rich, no one seems to care how you got your money. They say piracy is illegal. Well it’s only illegal if you get caught if you ask me.”

A disturbance

It’s late afternoon. The weather is beautiful. All the flaps of the wagon are rolled up. The driver, a beast of a man (someone detects orc heritage), hums a song as he chews on a piece of wood. You’ve been travelling since morning. Soon, the party will break for camp.

Off to the right, at the edge of a natural pasture, by the edge of the forest, you notice movement.

A horse is being pursued by what appears to be 4 large humanoids on foot with a pack of dogs. You notice one carrying a large net.

“I don’t like the looks of this” says the driver. “Gildan is a safe place. These look like bandits trying to poach one of the king’s prized wild horses.”

He looks back at the lot of you (there are 10 of you in the wagon), clearly sizing you up.

“There’s 10 gold and a mention of your name to the king for each of you. Now grab a weapon and come with me!”

The old halfling sitting next to you perks up. “10 gold! That’s more than I’ll make in a season!” He pulls out a dagger and hops down the wagon. “I’m in boss!”

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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